Stats thanks to (i think its written:)
/--Shays--/ =
https://docs.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit?pli=1So This post is to Analize better the Scouts suits mentioned above.
The Amarrian one and the
Gallente one.Lets check the stats (AT PROTO LEVEL):
--------------------------------
Gallente------------AmarrGÖª High / Low slots =-------2/4------------2/4
GÖª CPU/PG= -----------------330/74------------340/70
GÖª Shields= -------------------70------------60
GÖª Armor= --------------------130------------170
GÖª TOTAL HP= ---------------200------------ 230
GÖª Shield recharge rate=---30------------30
GÖªShield Depleted delay=---6------------6
GÖªArmor repari rate=--------3------------ 0
Movement/Sprt Speed=5.45/7.63------------5.25/7.35
So.From the Mere Stats we can conclude:Slots: They are both the same
CPU/PG+ Gallente has 4 more PG at the cost of 10 CPU. Seems fair
Shields= Gallente has the advantage with 70.
Armor= Amarr has the advantage with 170 (Almost MED frame level ! XD)
Total HP.Amarr wins for a mere 30EHP.
Shield R/D rates= Both the same
ARMOR REPAIR RATE=So, what made LOGIS OP before 1.8? remember? oh yeh we are still playing 1.7.Well they gave it to the Gallente scout.
Movement/Sprt speed= Gallente wins while having SCOUT speed. While the Amarr looses in speed to a Minmatar Assault.
So as it is.OVERALL, the amarr scout only has 30+ HP over the gallente scout.THATS THE ONLY ADVANTAGE Amarr scout has. 30HP.
This is worth: 1 STD Assault Rifle bullet....1 (out of 3 consecutive) Combat Rifle bullets....etc...
Now lets see the
BONUSES:(you might also check Aero Yassavi's post on Scout Bonuses:
https://forums.dust514.com/default.aspx?g=posts&t=136426&find=unread )
The Gallente Scout racial bonus is 5% scan radius per level and 5% profile signature reduction per level
At level 5, this is the equivalent of one free standard range amplifier and one free complex profile dampener.
The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level.
At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery.
So.... If i want to be profile dampened and/or cloaks i can use the GAllente Scout as it already surpasses the amarr scout in both Speed AND Armor repair
(which make a difference) in exchange for stamina and 30HP
(which DONT make a difference).If i want to have ''More HP'' i can just use a Minmatar Assault, which will have Bigger HP values , Better bonus (efficiency to Damage mods) , better SPEED , and whith just equipping a Cx Profile Dampener , similar Profile dampening.
So what EXACTLY is the purpose of this Amarr scout? Why SHOULD i use it over the other variants which are clearly superior?Taken From Aero's post the other bonuses:
The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level.
At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little more since complex precision enhancers are 20%)
The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level.
At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
I've been waiting for a VERY LONG TIME , for the amarr scout, but i cant believe how BAD it is compared to the other scouts.
I sure appreciate the fact it has the SAME SLOT COUNT than other scout suits, but Considering the REST of the scouts have ''Amarr scout CPU-PG'' then it breaks even.....
What exactly was the thinking behind this?Yeah,lets make the Amarr scout Run all day, so they can run from one objective to another. YEAH LIKE I CANT just call in an LAV.
The only POSSIBLE use i can find for this fit is SPEED TANK. Speed + Massive stamina for constant movement seem pretty good...IN THEORY.AA has made Speed tanking and Strafing useless and the only way to stay alive is
HP and cover.
SO PLEASE, enlighen me.... WHAT AM I SUPPOSED TO DO with this amarr scout...
PLEASE CCP. FIX this before its release. DO NOT , wait for 1.8 and see everyone saying its UP,and then wait a lot like with the commandos to fix them. FIX IT NOW, the numers are here....
/EDIT/= Possible Solutions:Increase the Bonus all the way up to the efficiency of an ENHANCED CARDIAC REGULATOR.
ADD 5% Profile Dampening PER level.
OR
Increase the Bonus all the way up to the efficiency of an ENHANCED CARDIAC REGULATOR.
ADD 5% Cloack Cooldown per level
OR
Replace the bonus but something that is not worthless.....
AND an increase on some of the
Base AMARR Scout stats. Giving the Amarr Scout a
3 Armor rep per sec same as the gallente wouldnt be taking it too far...Or giving them
80 Shields instead of 60 plus Minmatar Scout Melee damage..
I dont know...im out of ideas for now...